The most important of these is to use Surfaces. There are ways to improve performance when drawing text.Draw a lot of text and performance will suffer. Drawing directly to the screen (especially text) is slow.If you’re drawing in the Draw GUI Event, you’ll want to be familiar with the draw_set_gui_size() function so your Draw GUI stuff will be drawn to the proper scale if you’re using Views. Draw functions only work in Draw Events: If you try to use them anywhere else, nothing happens.Things to know about drawing stuff in GameMaker Debugging/diagnostics/benchmarking - it can be incredibly useful to draw the current value of variables to the screen when debugging, or performance metrics.Just a few of the more common applications: There are a huge number of useful applications for text.
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